![]() Tomorrow we’re going to talk a bit about how car classes affects the cars in terms of pricing, in-game cash cars, driver levels and more. There will also be instances where cars will not be able to drop a class, i.e. ![]() This is purely an example you’ll have to try different combinations of performance parts to see how far you can push a car! Similarly if you remove those parts from your car it will drop back to its original class. For example, you can take a ‘D’ Class car and upgrade up to ‘B’ Class by adding better performance parts onto it. It’s important to note that cars will not restricted to just one class they will move between classes as you add / remove performance parts onto them. Instead, cars will fall into one of the classes below based on their overall rating: Cars are no longer bracketed into tiers, car tiers will not exist after Car Classes is released. So now that we’ve got an accurate car rating system we can start classing all the cars into one of the six car classes. values than what you’re used to seeing in the game. As a result of this fine-tuning most (if not all) cars will have different H.A.T. We revisited and fine-tuned the system so that it is a more accurate representation of the cars actual performance. When we first started working on Car Classes we knew that we would need to improve the current H.A.T. To begin with, a car’s overall rating is based on its handling, acceleration and top speed (known as ‘H.A.T.’) stats. Today, we are going to start talking about how Car Classes affects those other features staring with Car Ratings and how your cars’ handling, acceleration and top speed fit into Car Classes. ![]() We said that it is going to be a huge, game changing feature that is going to have an effect on a lot of other features in Need for Speed World. 1 Star rating Skill Mods can be purchased for in-game cash through the store within the Skill Workshop.Last week we posted a teaser about the upcoming feature Car Classes. Skill Mods can also be purchased from Card Packs which cost SpeedBoost. ![]() Skill Mods can be won from the Lucky Draw upon completing events such as Circuit, Sprint, Pursuit, Team Escape and Treasure Hunt although the Treasure Hunter skill, Aero Drag skill and the Heavy Mass skill are exceptions to this. The effects of the combined skills on a car is displayed within the Skill Workshop section of the player's safehouse under the header - " Skill Effects".Ī Skill Mod cannot be removed and placed on another car after it has been applied but can instead be sold for in-game cash. Each skill can be stacked with the exact same skill for a combined effect on the car although each has a maximum allowance. Players are able to equip up to five Skill Mods at once to a car. The amount of given performance parts was capped at a maximum of 50 but were spread amongst each car tier. The given Skill Mods were of 150% better quality than their Driver Skill counterparts although the Dragster, Need for Speed and Nerves of Steel skills were replaced with corresponding performance parts. The amount of given Skill Mods was capped at a maximum of 125. Players that had already applied points to their Driver Skills were given corresponding Skill Mods relating to their currently implemented Driver Skills. Thirty Skill Mods were introduced as a means of replacing Driving Skills as players that reached the level 50 cap became unable to alter their driver's skill attributes. Skill Mods were unveiled in a post on the Need for Speed: World website on May 29th, 2012. Each mod initially had only three tier ranks but a fourth was introduced with the application of the Decempatch. Some Skill Mod ratings may have a slightly higher or lower value within each star rating. They were applied with the release of the patch.Įach Skill Mod has a four tier rank of either one star, two star, three star, four star or five star rating with higher ranks giving improved results. Skill Mods are a series of abilities in Need for Speed: World that can be equipped to any car a player owns.
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